Posted February 14, 2022 by stylemistake
New update of Intellisphere is out!
Here's what changed in Intellisphere v3,0 alpha:
Game is now built as a unified package (Windows + Linux). If you're a Linux user, you no longer have to use Wine to play it, and it's a single, unified package!
Builds also include debug symbols, and on Windows game will also create a console window where it prints quite a lot of errors on startup. These errors are a known issue in Godot 3.4 (Fixed in 4.0 alpha), since game now uses multiple threads to load the level.
It's been a challenging release, and I've been contemplating about making a Youtube video, explaining many technical aspects of making such a game. Realistic volumetric atmosphere and fog is a pretty great achievement that is on par with what's been presented in Godot 4.0 alpha, but implemented by myself in Godot 3.4, and it is super performant and GLES 3 compatible. A lot of corners were cut to achieve this, and that's what makes it interesting. Perhaps if you express your interest, I might make the video sooner.
Small taster of the plans for v4:
Let me know if you like where this game is heading, whether you like the physics or not, and what could be implemented/improved. Feedback is always welcome!