Posted February 13, 2022 by TurnipToss
Fastest Dev Tutorial time to beat: 1:18:24
New Features and Balance Changes:
-Player spawn point is now set further back
-Built in HDR
-Changed the position of UI elements to be less distracting.
-Red and Blue zone visual changes with more post processing effects to better indicate the difference between zones.
-Added a swap indicator to the start of red and blue zones.
-Added volume slider to the pause menu
Bug Fixes:
-Fixed lighting bug where the whole scene was darker than expected.
-Lighting artifacting significantly reduced.
-Migrated to Unity 2021.2.7f1 edition to avoid the color correction post processing bug.
-Graphics quality update for more performance to lower end systems and better visuals for higher end systems.
-Slider will now not reset position after every sensitivity change, giving the illusion of more than 100 sensitivity options.