Devlogs
Version 0.7.1
Posted February 12, 2022 by syy1125
#prerelase-minor
v0.7.1
Changes
- Explosions now deal double damage. In the past, explosive damage generally feels weak because their damage is spread out over their entire area of effect. Dealing double damage counteracts the way explosion damage is calculated, as most of the time, only half of the explosion AoE would contain damageable objects anyway.
- Explosions now attach to the hit reference frame. This should help explosion damage be more consistent over networked games.
- Implemented a block sound suppression system. Attenuation scales with the amount of sound (both quantity and volume) of each sound.
- Reworked engine sounds to differentiate between ion engines and fuel engines.
Files
Linux.zip 60 MB
MacOS.app.zip 62 MB
Windows.zip 39 MB