Posted February 20, 2022 by R74n
[Version 1.3 - Feb. 11, 2022]
+ World Generation Setting [Beta]
+ Staining
+ Some liquids will stain solids, some will clean
+ Smoke now stains solids (soot)
+ Staining can be disabled in settings
+ Paint tool
+ Hold Shift to color solid
+ Unpaint tool
+ Color Sand
+ Stained Glass
+ Smog
+ Hail
+ Hail Cloud
+ Seltzer (Carbonated Water, Hidden)
+ Soda
+ Bleach
+ Chlorine
+ Liquid Chlorine (Hidden)
+ Thermite
+ Cement
+ Dye (Color mixing not added)
+ Ink
+ Color Smoke
+ Sponge
+ "Art" element, a wall that can be colored
+ Uncharge tool
+ Smash tool
+ Cook tool
+ Sugar will help Cells and Cancer grow
+ Alcohol and Poison will kill Cells and Cancer
+ Soap now removes Oil
+ Gray Goo can now be electrocuted
+ Rats now eat cheese
+ Oxygen and Water makes Foam
+ Torches can be extinguished with more types of Water
+ Acid Gas now turns to Acid when cold
~ Tweaked Acid Gas color
~ Grenades now explode into metal fragments
~ Fixed: Pressure Plates...
+ Technical: Custom tools, see example_mod.js
+ Technical: "stain" element attribute, decimal value -1 to 1, negative values remove stains
+ Technical: "customColor" element attribute, true/false, allows for picking of a color before placing
+ Technical: "desc" element attribute, string, allows for custom descriptions in Element Info ("extraInfo" an alias)
+ Technical: null allowed in stateHigh and stateLow, deletes pixel
+ Technical: Reaction attributes "tempMin"(number) "tempMax"(number) "charged"(true/false) "charge1"(number) "charge2"(number)
+ Technical: changePixel(pixel,newElement) function