Posted February 12, 2022 by shockwire
This was a big week! We were finally able to complete our game design document!
Following our tech demo last week, we had a much clearer idea in our head as to which direction we wanted to take the game. After meeting together on Tuesday to lock in what mechanics we wanted, we got to work on the GDD. Our art team created some great concept art, and our level designer Ethan was able to create a sample level to test out our mechanics and speed parameters.
Now onto next week! We want to have a basic working prototype of our first level complete by next Saturday.