Posted February 12, 2022 by Lost Rabbit Digital
#3D #Destruction #First-Person #Low-poly #Roguelike #Singleplayer #upgrades
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Added:
- Bug report button in the options menu
- Added doors exploded inwards in most buildings
- Added super secret safe to bank
- Add rigidbody doors on the ground or hanging on hinges to all buildings (so they look like they've been blown in)
- Add props in to all empty buildings
- Procedurally generate rocks, cactuses, bushes, grass, trees, cow skulls, and bone piles
- Procedurally generate interiors for residential houses
- Procedurally generate interiors for barber shops
- Procedurally generate interiors for supply shops
- Procedurally generate interiors for banks
- Added a $5 cost to spawning each tool
Changed:
- Updated unity project version to 2021.2.10f1
- Updated menu version number to v0.2.0
- Expanded world borders
- Updated gun hitboxes for easier pick up
- Increase distance of item holding from Z1.5 to Z1.8
- Reduced voice volume
- Made water troughs unable to burn
- Make safe heavier (from 1kg to 15kg)
- Make sure stairs on hotel are in terrain
- Made leaderboard stat changes more permissive to account for extraordinary actions by streamers
- Accidentally turned off clouds (I'll turn it back on next update)
Bug Fixes:
- Various environmental fixes
- Removed nooses and platform
- Removed bugged ladder
- Fixed bench bug
- Removed "Chair" tag from chair
- Fixed menu staying open after hitting escape
- Fixed player view bug
- Reduced volume of mission board dialogues to 70% (from 100%)
- Fixed Floating cactus by hotel and outhouse in south east
- Fixed grass placement
- Fixed player money and ash not saving if player hits restart button
- Improved collision checking for procedurally generated environment props