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Devlogs

0.2.0 - The Procedural Update

Tumblefire
A downloadable game

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Added:

- Bug report button in the options menu

- Added doors exploded inwards in most buildings

- Added super secret safe to bank

- Add rigidbody doors on the ground or hanging on hinges to all buildings (so they look like they've been blown in)

- Add props in to all empty buildings

- Procedurally generate rocks, cactuses, bushes, grass, trees, cow skulls, and bone piles

- Procedurally generate interiors for residential houses

- Procedurally generate interiors for barber shops

- Procedurally generate interiors for supply shops

- Procedurally generate interiors for banks

- Added a $5 cost to spawning each tool

Changed:

- Updated unity project version to 2021.2.10f1

- Updated menu version number to v0.2.0

- Expanded world borders
- Updated gun hitboxes for easier pick up

- Increase distance of item holding from Z1.5 to Z1.8

- Reduced voice volume

- Made water troughs unable to burn

- Make safe heavier (from 1kg to 15kg)
- Make sure stairs on hotel are in terrain

- Made leaderboard stat changes more permissive to account for extraordinary actions by streamers

- Accidentally turned off clouds (I'll turn it back on next update)

Bug Fixes:

- Various environmental fixes

- Removed nooses and platform
- Removed bugged ladder

- Fixed bench bug

- Removed "Chair" tag from chair

- Fixed menu staying open after hitting escape

- Fixed player view bug

- Reduced volume of mission board dialogues to 70% (from 100%)

- Fixed Floating cactus by hotel and outhouse in south east

- Fixed grass placement

- Fixed player money and ash not saving if player hits restart button

- Improved collision checking for procedurally generated environment props

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