Posted February 11, 2022 by Synthnostate
What’s new:
Combat is far from complete - we need sounds, blood, explosions, flying bullet effects, sequenced animations, turns, action points, AI, line-of-sight raycasts, throwing, and all the aim/armor/damage math. Most of that was done in v0.5 but porting is a lot of work, even between very similar languages.
I didn’t get much done last week due to illness (probably omicron, felt like “corona lite”) so I’m doubling up the next two releases - everything necessary for NPC creation including equipment - next week. Then I’ll followup on combat, dialogue, etc. All RPG fundamentals should be functional in early March.