Posted February 11, 2022 by Thirdplace
Some CHANGES!
Okay, this project has been a test project for awhile, and it still is, and it's not meant to be played for more than 5 minutes at a time, BUT I did make some changes in order to test some other things.
Most importantly, Flying Flyers is now on the Unity Game Engine instead of GDevelop, which was incredibly clunky and a pain to use.
I heard some complaints from testers awhile back that the increase in gravity made it hard to stay on screen, and keep your lives, which is why I made two changes!
1) I Removed Lives (I didn't like having them anyway)
2) While gravity can still scale forever, the moment you try to move up, it will change back to the default gravity, to give you back control.
In testing some more features, I have added a pause menu, a better main menu, and a quit button. I also added a loading screen, not that you will see it that often. Oh yeah, high score is implemented as well.
The character is now ugly, because I couldn't find the old one, not that it was any better.
The web version of this game is currently broken, and I have no idea why.
That's basically it.
Detailed Patch Notes
Credits
Main Credits
Damien - Programming
Damien - Art (Dogsh*t)
Damien - UI
Tutorials
Brackeys - Lead of Tutorials
Brackeys - High Score
Brackeys - Loading Screen
Brackeys - Pause Menu
Fonts
John Watson - Gravity Pixel Font