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Update 4

After heavy refactoring, EFPSE is back (probably but as of now unlikely, for the last time. It depends on higher ups pulling the plug on the internet)

Okay, well, reafactoring is not done, but I already made some very important improvements while refactoring.

  • Added warnings when trying to rename entities or weapon. You will need to import new sprites.
  • Added a reload sound import to weapons
  • Fixed decorations not allowed to be used when increasing scale
  • Fixed weapons having wrong position on 4:3 resolutions
  • Fixed projectiles not making any blood when hitting enemies
  • It is now possible to save during cutscenes and terminals properly (saves from older versions are not compatible)
  • (hopefully) fixed some level geometry not loading after reset
  • Fixed terminals not adding scripts properly
  • Fixed hazard blocks hurting when player is higher
  • MAP FORMAT HAS CHANGED. It is now possible to place entities and modifiers on different floors. USE THE MAP CONVERTOR TO CONVERT OLD MAPS (here: https://www.dropbox.com/s/phyi23j1wfx28gi/MapConverter.exe?dl=0). All placed modifiers and entities will be put on the first floor after conversion, you will have to add necessary modifiers manually. DO NOT FORGET TO BACK UP YOUR FILES FIRST! Worst case - you'll need to redo all your maps manually.

Refactoring is still in progress.

Manual was updated a little. Still no progress on scripting ans State Machines. Sorry! :C


SINCE THIS HAS NOT BEEN PROPERLY TESTED YET, IT IS IN EXPERIMENTAL BRANCH! DOWNLOAD IT SEPARATELY (tbh I don't know how to do it from the client, but you should be able to just copy-paste all the files manually to the client folder). I only upload it to leave at least some major fixes in the worst case of me being unable to upload anything.

Download Easy FPS Editor v1.6 (Unsupported, read description)
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