Posted February 10, 2022 by Zauhd
Synopsis
Reflection follows the story of Millie as she returns to her childhood home after the passing of her mother. When Millie enters the master bedroom to begin cleaning her parent’s room, she discovers the door has locked behind her and she is trapped within. In order to escape, Millie must relive the memories and childhood trauma that happened within her family. Only through the process of self-reflection can Millie truly escape the bounds her family placed on her, come to terms with her grief and leave her past behind.
Proof-of-Concept
While the game is a work in progress, we wanted to show you what we had so far as a foundation for the game.
The Reflection Mechanic
The player's main tool to their disposal will be to travel through mirrors, seeing the same room they are in but 20 years in the past. For this, the player can:
Inventory and UI
The player's main issue will be how to use the past/present to traverse the other which will use items. In this, the player can:
Movement/Model
The player will traverse through the world and use their height to their advantage.
Art & Music Work
Since the assets have not been finalized, we have used basic Unity assets to understand how to implement assets given by the Art & Music team.
Issues & Work Arounds
Thanks for reading! Let us know what you think :)
- Zuhab