Posted February 09, 2022 by flanne
FEATURE
-Reworked the control scheme for setting unit direction at end of turn to be more intuitive
-Reworked the control scheme for using directional attacks (like spear's basic attack) to be more intuitive
GAMEPLAY
-Rogue's Shadowstep: TU cost 20 -> 10
-Wizard's Firebomb: Damage lowered, TU cost 150 -> 130
-Wizard's Thunder: TU cost 120 -> 110
-Hexer's Calamity: Mana cost 4->5
-Fire Sprite's Self-Destruct: Damage decreased
-Fire Flask: Damage increased
-Poison Flask: Damage increased
-Poison status effect: physical attack reduction 10% -> 20%
-Made enemies weaker on the bandit hunting job (the battle after the tutorial)
-Made enemies weaker on the "Challengers Wanted" battle
-Made enemies that have healing skills be a little smarter and not heal characters already at full HP.
FIXES
-Fixed a bug that would cause the game to freeze/crash when trying to click "Continue" on the main menu
-Fixed a bug where equipment bought in the 'try and buy' shop menu would not show up equipped in the inventory
-Fixed bug where the 'try and buy' shop menu would let you click the purchase button even without enough money.
-Fixed Priest having itself as a class pre-requisite
-Fixed bug where the default game volume would be set to 0