Posted February 07, 2022 by mattmora
In this prototype, I was looking to explore a feeling of weight through 3D point-and-click style controls and dynamic audio. I'm mostly satisfied with the sense of touch and how moving the stones around feels and how the sound mapping adds to that, but there are some nuances of those systems that I struggled with or didn't get to, such as the pitch mapping to angular velocity and how the sound behaves on impacts. I'd also like to explore how to allow it to function more autonomously (setup it up and let it play), whether through manipulating gravity, level design, or other means.