Posted February 07, 2022 by Munchmo
#bolt #node #script #superunit #super-unit #unity #unity3d #visualscripting #visual-scripting
Still working on it. I've now added a way to set which mouse button controls the drag and drop. Now you can have this on an object multiple times for different behavior based on which mouse button is used.
I also corrected a bug where the Drop flow on a DropZone would fire even when you weren't supposed to be dragging a Draggable.