Posted February 06, 2022 by Sipping Tea Media
Abyssal Vertex should be in a much more stable state now allowing the players to make it to the current final encounter and with all the systems working properly.
This week was a lot of changes since the GGJ entry. Since the last update the project has moved over to URP to allow for better lighting and post processing effects. A title screen has been added so it no longer goes to the intro from start.
This next week is going to be adding a level select screen and a few new levels now that the mechanics are working properly
two new enemy sprites have been added as well - posted below