Posted February 06, 2022 by CraigoryHam
As important as player fun, game feel, and non-violent gameplay is to Gitcha Gotchu Garden's design, agency is also important. It's important to me that with Ami are ends-in-themselves and not just means to an end for the player. In that regards, GGG should be able to play itself.
PreAlpha builds will be more simulation than player-driven design to get Ami autonomy to an interesting place before player interaction; I'll consider releasing public builds if preAlpha content gets interesting; below is a brief outline of what I'm planning on working on for (at minimum) the next month.
preAlpha1 goals:
preAlpha2:
Beyond:
If things get hard (looking at you, preAlpha2), I do additional roadmap planning which I'll share. If things get *really hard*, I might do more art/music concept work, which I'll also share.