Posted February 05, 2022 by Elizabeth Gray
#CharacterDesign2022 #SearchForAStar
I have begun to sculpt onto the models I made in Maya, the first two parts being the left and right arms. I feel that the sculpting was successful here, but I had to sculpt the right arm (the longer one) from ZSpheres instead of using the object from the Maya modelling.
As i have started sculpting, I have found that it is time consuming to sculpt every part of the model individually, and perhaps if I do this challenge again next year, I will consider doing the sculpt completely in ZBrush instead.