Posted February 04, 2022 by Limiar Games
#devblog
AI and POIs Update
Its been a while since I last reported progress - and that is because this month we have been hung up on a lot of coding and logic - stuff that is not so nice to look at. We have been hard at work replacing the old AI systems for a new integrated one that will allow for dynamic behaviors. Before this, enemies were either bad guys or neutrals. Now, they have a complex system that can make them bad, good and everything in between! And on top of that, we just finished the first pass on our Random Character System - a system that will create random NPCs for cities and villages and also populate the Named NPCs with their proper schedule, home bases and tasks.
Next up, Wild life!