Posted February 04, 2022 by ploopploop
It has been a while since I last updated this game, but I wanted to roll out a solid update that implemented a lot feedback that I deemed necessary before the next play test session. This update is the start of finalizing the gameplay, the direction this game is headed and in general polishing what was already in place.
What's changed?
This update focuses on improving the main mechanics. The main mechanics will be tweaked until I am satisfied with consistent playtest results. Once that part is done the focus will be on expanding and improving the (for now) locked content. Balancing is a major factor affecting these, hence the focus shift.
This update also introduces a working save/load system for your statistics. This creates room for speedrun attempts at every single level.
Lastly there are also some new visuals added on the itch page. Stay tuned for more!