Posted February 04, 2022 by Tomyatemo
#devlog
Hi! Welcome to the January 2022 devlog! Join me as we look at the cool progress I made during the month that just passed.
So you may have noticed that I added another point before finishing the game. Well I decided to take a step back in the second area and add a cool puzzle mechanic. It was really easy to implement given what I have and I think its much better than the previous mechanic. I plan on remaking 3 or 4 rooms of the area using it, so its a little more fun.
Anyways here's the detail of what I did during January:
Even though I want to keep working on the second area, if I keep doing that I'll never finish the game. So instead I'll work on the last area, try to have a minimum viable product ASAP, AND THEN I'll worry on updating the second area and polishing the game in general.
For February I'll try to have all the scripts of the third area. I'll also try to implement the bosses without any animations and music. Only so I can balance the last stretch of the game. If I manage to do this I think we'll be in a very good position for the months that follow. I want to make a playable build of the complete thing so I can get people to test it before release.
Thats all for now! See ya next month! (Or on twitch, I'm trying to stream every sunday twitch.tv/atemo6)