Posted February 04, 2022 by Greenfoot5
#changelog
After 1 month, it’s time for the next update! Version 1.1-alpha.5! There’s quite a few major changes so let’s get started!
We’ve now got leaderboards! There’s one for every level, and you can check them out (and your high-score) from the level select screen. Admittedly, the UI needs some work to scale properly and be more visually appealing, but they’re there now.
It’s also worth noting that leaderboard scores are only updated if you have an internet connection. It will only try to save your score once, and if it fails, it will not get saved. Hopefully for next update, username changes and local score saving will be implemented.
Your username is set the first time you load them game, and is then unchangeable. Multiple devices can have the same username, but only the highest score for that username will be saved.
Turrets can now prioritise different enemies when picking a new target:
I’m now paying significantly more attention to balance, so over the next update it can be improved significantly for the v1.1 stable release. Over the next few updates Polygon and Hexagon will also gain their own shop selection chances (as they are the same a Prototype at the moment).
For feedback on balance changes, please let me know via the Discord, an issue on the Github or by emailing bestagon-defence@protonmail.com
!
The Github has had a significant overhaul, almost all functions and classes have docstrings, CONTRIBUTING.md have all been written as well as improvements to the README.md
To help communication between me and players, or for more private support, we now have an email bestagon-defence@protonmail.com
along with Discord, Github and Itch.io’s comments to give feedback.
There’s still parts to complete on the Github, and the wiki needs an update! Over the next few weeks these will hopefully get completed.
I explained in the last devlog plans for 1.2, but this is more about the roadmap to v1.1 stable. There aren’t many tasks left on the to-do list before the update is ready. I don’t want to give estimates about time as I would break them. But I feel we’re close now to a 1.1 release!