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Sharing Some Ideas 01

Regret: Small P2P MOBA Project
A downloadable Open Source MOBA for Windows

Hey guys, hm... That's my very first devlog in my entire whole life, so, I have no idea on how start this out. Anyway, I'll try being the most clear and direct as possible.


Firstly, I must say that I'm currently visiting my uncle in another state, so I didn't have ways on touching the game directly. That said, I focused on talking with my friends and developing some sketches and ideas for the characters in their first forms. It's just some really simple concepts and raw ideas on how me and my friends imagined those characters, taken drawings and notes so that they don't get reduced to dust wandering alone in my mind... Ahahahah -_-'


As I've said, I drew some sketches and decided to post them here, in order to get some interest from you in the project and start some talk about what can improve the game to make it flourish. I will show them, explain more or less how their kit should work and what they could do, but I must remember that they are all (except for one specific) subject to change and become something new entirely!


Now that I've taken enough of your time, here's the concepts:


The Alpha Character:

This  is the first character's  design, the only one that isn't totally subject to change. His concept is of a undead mage that harnesses  the power and nature of the Cold itself. That character currently avaliable in the alpha is going to become is, a mage that applies magic damage in it's basic attack, while all it's abilities serve only to help it's mobility, defense or  boost the usefulness of it's basic attack. At least... In it's first form.


The Second Character:


So, this one is one of my first ideas on a melee character to implement into the game together with character selection. Don't know it will be the first, though, but anyway is a really good candidate for a Warrior Class character.


About the character itself, I got it's concept from the Warframes, that are people mutated into becoming living war machines, but also from the Living Ignition Weapons from Tower of God (go read it), wich are... How should I put it...  People that were subjected to experiments and fused with really powerful weapons, becoming living, sentient and extremely powerful weapons themselves.


Now, for the gameplay: It's character function would be of a Armor Shredding Warrior, that fights bringing it's enemies close and building up power so it can release a enhanced basic attack. Oh, and it's ultimate is based on one of K'9999's (now known as Krohnen) specials, in wich he unleashes the power of it's arm, transforming it into a monstrous tentacle thing that hit's a great area. The twist in this character is that it also heals when hitting a enemy, so it works as a sustain for teamfights or a great setup, I don't know...


The Third Character:

Okay, so, this one will be conceptually easier to explain, but to explain, but mechanically harder to explain, I guess...


Anyway, as you can see, it is a Ninja, wich most likely means it is a Assassin (you'll never count Shen). In it's design... Hm... I don't have any great inspirations, one of my friends just told me to make a ninja as a first Assassin character and I took it as a chance to put some abilities that I liked in a Ninja Character from a (unfortunately dead) MOBA called Champions Legion, named Oboro.


About it's mechanics: It's a mobility focused executioner Assassin, wich means it's focus will be avoid being hit at all costs, while also working on eliminating a single target from the match. It's passive gives a camouflage after 2 seconds out of enemy sight, also giving extra damage to the first enemy hit when coming out of it, being the percentage of extra damage greater if the enemy is alone. 


It's first skill is the one that I said was directly from Oboro, which is a mid to small range Hook, that helps it pass through thin walls and stuns enemies when hit, bringing itself closer to them.


It's secont skill is much like Mobile Legend's Hayabusa clone skill. It dashes forward in a direction, while creating three clones that dash each on a different direction, forming some kind of a Cross Shape. If you activate the skill again, you will be able to switch places with each clone once.


Now, for the Ultimate: It would serve as a last resort, being it to escape certain death or guarantee a kill. The character throws it's weapon into a chosen direction, causing damage on those that gets in contact with it. If you activate again, you will be teleported to the weapon's current position, dealing damage to the enemies in contact at the moment.


Honestly, I think I will have to really tone it down, because I think just giving it really low HP and Defense won't be much to balance it. I really think it should be a one hit, you die character, one that normally doesn't get a second chance if hit. I know it doesn't sound really fair, but it's my idea of making a truly skill demanding character, one that is powerful only if the player has the skill to unleash it's potential at high pressure.



The Fourth Character:

Well... This one is the most recent concept that came to my mind. I really don't have much yet about it's kit, just that it's passive gives a shield based on your max health when you're low. The idea is that it is a Tank Character, altho I still don't know if it will be a offensive Tank, a Support Tank or a Mixed Tank. Anyway, it's whole concept is inspired by Tokyo Ghoul, more specifically the Kakuja ghouls of the more defensive type (which is the only one I forgot the name -_-'). Anyway, the idea is that it creates this kind of Shell Armour to fight and is focused on resilience. I would love to hear some ideas on where I could go with it's kit.


And well, that sums up my first devlog. Sorry for the amateurish way of handling all this, I'm still a beginner at most of gamedev. Please, leave a comment so we can discuss about the game and share ideas!

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