Posted February 03, 2022 by peq42
Yes you didn't read wrong, update 1.2.0 got renamed to 1.1.1, but worry not! Despite sounding less important, this update brings the things promised for 1.2.0, I just thought of naming it as a very minor update would make more sense since there's little new things(its most about working on this people gave feedback on, and some minor bug fixes)
Changes:
Client:
-New $gameMap.eventServerId(id) function that returns an event with a given server ID(Tutorial on it will be done soon TM)
-New Tutorials for Tower Defense and VS Twitch Maps
-CRT Mode changed from being default ON to default OFF(can be turned on/off in options)
-Enemies in tower defense now can walk through one another
-New Tower Defense 2 Map(with different layout and song playing)
Tower Defense:
-Sentry now does 50*sentrylevel damage(increased from 34*sentrylevel)
-New buildings: Explosive and Balloon
-Certain explosion sounds now have positioning(you won't hear them from far away)
-The explosion animation is now cached, which should help with FPS when there's lots going on the screen
-Player no longer changes to a random character once pressing the lever on Tower Defense
Server:
-New moveObject(id,x,y) and getObjectInfo(id) functions(Tutorial on it will be done soon TM)
Fixes:
-Fixed red dot on the top right showing on twitch and tower defenses
-Fixed bank(in tower defense) not having an animation