Posted February 01, 2022 by rlw
For this week, our team has been hard at working setting up a play testing build and gathering feedback from players based on the core scanning/bagging mechanics and the character generation. For Checkout, I’ve been taking a more technical role dealing with programming the primary gameplay mechanics and systems as well as creating visual effects and all audio elements present in the game.
This week, my primary responsibilities dealt with implementing the core mechanics into a playable build in order to gather playtest feedback to be organized into a report. Here is a breakdown of my responsibilities and actions I took during the week:
A couple of known issues with the current build was the inconsistency of picking up items with the mouse, particularly with the banana item since the collider for it was banana shaped, causing some weird detection within Unity. Another bug was the visual effects effecting the size of the bag’s colliders as well which causes inconsistencies when bagging items.
Overall, I’d call this week a success with only minor technical setbacks who have did not e affect the overall goals we set out to accomplish. I’m quite happy with the way the project is going so far and actually look forward to continue Checkout’s development!
Stay tuned for more!
-Ron