Posted January 31, 2022 by FriedChitin
Hi,
I'd like to thank everyone who rated and/or commented on Wizard Fish and the Devil of the Depths during the Godot Wild Jam #41. Your feedback was very valuable and every comment helps me learn how to design my games!
That said, here's a list of the various changes and tweaks I've made:
+There are fewer enemies overall
+A part of the level has been altered to balance difficulty
+(spoilers if you haven't gotten to the end of the game) the rate at which the final boss summons minions has been decreased.
+The red spell no longer disappears instantly when it hits something. It will stop, shrink and fade first, making it easier to tell what it's hitting.
+You can now skip the intro cutscene.
+Wizard fish now makes a little oof sound when he bumps into walls :)
+To make navigating a little easier, you don't bounce off of walls as much when you run into them.
+The exit button on the merchant's screen has had it's position, color and size tweaked to make it easier to see.
I hope these changes have improved the game and reduced some of the problems it had when it was released. Any feedback on the latest version is greatly appreciated!