Devlogs
Basic Combat and Polish
Posted January 31, 2022 by Cyber5
Somewhat major update
- Tweaked player rotation speed
- Changed weapon collision from sword to Area of effect slash VFX (more consistent hit detection)
- Added health functionality with different enemy weight types on knockback
- Fixed a bug where you couldn't immediately shield in between attack animations (shown in video) and after dodging
A bug still exists where the damage numbers appear under the HP bar. Still unsure on how to fix this as my Healthbar implementation requires Overlay canvas.