Posted January 30, 2022 by MisterSpectre
#pre-production #dev log #dev #log #devlog #developer log #developer #board game #board #game
Introduction
Today I'm discussing the principles of pre-production that have helped my team get through early stages of development with desirable results. We started off with a vague concept of a resource management competitive board game. Now we're at a touched up product that is nearing actual production. The goal of this little journal entry is to explain what we did, what worked, what didn't work, and how we got here. Hopefully someone will have a nice takeaway from this entry and will be able to learn from it (someone like my future self).
Where we started
Our initial idea for our board game stemmed from research our lead designer did into cyber security and the threats it presented to any kind of game studio. We've seen throughout the years that companies and their consumers have been victims of poor security and malicious attacks. With his research and initial concept for game mechanics, we were able to begin pre-production.
Conclusion
Thanks to all of my team's efforts and the extensive pre-production we've been going through, we moved into player testing. Our board game is seeing some balancing changes for the resource economy, a necessary improvement to enhance the enjoyment of the game. We're really stress testing the design at this point and it feels great to have such interesting feedback from our players. The pre-production has really carried us through to this point. We're coming to a close on the majority of our work and very soon we'll have a shippable product that's fun, informative, and doesn't confuse anyone with its presentation.