Posted January 30, 2022 by Default Frog
Welp... It's the end of the month, which means the project is officially finished, whether I like it or not...
And I like it!
In retrospect, I'm extremely happy with the progress I made this month. Not only do I consider myself fairly experienced with Godot now, but I also have a lot more experience with things I never had before, such as particles, screen shake, animations, pixel art, and aim assist. All things I would consider very important to modern game development.
But what did I add in this final update? Well now much to be honest. My main focus this week was level design and wrapping up production cleanly. You'll see in this update that I actually have an entire real level! Instead of just having the player mess around in my dev room, haha. I learned a lot about how background assets can really add to a level. Adding cactus, rocks, skulls, and trees to the background helped a lot with the immersion of the level. Without it, it just didn't feel lively enough, and that's something I really never considered (as obvious as it may be).
Other than that, there is actually a win screen now! When you clear the stage of enemies, then Lassie does a little victory pose, which I am quite happy with.
This update features:
Thank you to everyone who provided feedback along the way! Feedback is, of course, always appreciated, so keep it coming!
As for the fate of the project, for now, I think I am done developing it. It served its purpose as a learning tool, but numerous people have told me to continue development. So if this short project is well received, or I just have an itch to return to it, I will! But for now, I consider it done.
Thank you for reading,
The Default Frogs Team