Posted January 30, 2022 by The Mysterious Developer
#update
Welcome to Version 1.0.2! Here are the new changes:
1. Generational Killers can now have a "period" of activity - they'll kill creatures at the end of every X generations, up to 9! This will allow you to create significantly more complex worlds for your Creatures to try to survive and evolve in! They are also coloured, allowing you to see how they work at a glance!
2. You can now press "R" to throw a "Mutagen Bomb" - Any creatures that go near it will have a high chance of mutating!
3. Added an "other_creature_action" input Neuron - this Neuron's value depends on the action another creature took, if the creature is paying attention to it!
4. Added an "imitate" output Neuron - if this Neuron fires, the Creature will imitate the action of a creature it's paying attention to!
The above two neurons may provide the opportunity for more interesting dynamics! Perhaps even some level of social interaction!
I hope you enjoy!