Posted January 30, 2022 by ArcturusForge
Missing null checks that caused a little hiccup if you reloaded a scene.
Hopefully fixed now.
Edit:
Sorry for update spam.
Minor bugs/exceptions kept popping up but should be dealt with now.
New function added called Wash() -- Just a simple way to reset PoolIt when scene reloading since PoolIt is a static class that doesn't get reset automatically on scene reload.