Devlogs
Weekly Update #15 - Miscellaneous features and bugfixes
This week has been particularly productive and diverse for Seed of Life. At the present time, I am mostly perfecting what has already been implemented, in order to make the game more stable before moving on to the next big features. This is why I have mostly been working on bugfixes and technical features this week, with a little bit of game design still. Here’s the full list:
Content
- Game Design: Completed the implementation of the Bagua puzzle, it is now possible to solve it in-game.
- New Feature: Springshroom spores equipabe, it is an item that allow you to plant mushrooms onto which you can bounce.
- New Feature: Enemy AI Manager, a technical component that improves AI by making enemies aware of each other.
- Bugfix: AI agents used to run into each other, sometimes even pushing themselves in the air or into the ground. This has been fixed thanks to the new AI Manager.
- Bugfix: The Turret enemy was able to become active by spotting Letty instead of Hope, while playing as Hope.
Work in progress
- Playtesting revealed a platforming section that was too hard to perform at the beginning of the game. I started to work on it but am not done yet.
Objectives for next update
- Fix the platforming section that is too hard.
- Start working on the storyboard for cutscene #4.
- If I have the time, start working on cutscene #4.