Devlogs
ModOhFun! 3.4 - Released
Update on ModOhFun! Mostly balance changes, ideas I had on my mind for a while, so hopefully this'll help with ammo problems. I got big plans for ModOhFun! related stuff this year, so buckle in.
ModOhFun! v3.4
CHANGED: Rebalanced the following:
- Three arm shotgun (slot3): Does slightly more damage.
- shooty shellbox (slot3): slower but stronger, altfire is cheaper on ammo
- Really Super Shotgun (slot3): Primary fire only costs 1 shell now and fires slightly faster
- ShotSaw (slot3): Primary projectile is no longer a RIPPER projectile (I'll add it back if they add a limit on how many times a projectile can rip, though.) Instead, it will deal constant radius damage on hitting something. Altfire is stronger and cheaper.
- Eye of super evil (slot5): Does a bit more damage.
- Cacolauncher (slot5): Does a bit more damage.
- Firewall: Primary now has an additional projectile that is generally a weaker rocket. Altfire buffed slightly. Both primary and altfire cost less ammo.
- Universe Collider (slot6): Primary and altfire swapped, does more damage.
- Pistol BFG Edition (slot6): More accurate primary fire, cheaper altfire.
- PlasmaRifle-shooting Plasma Orb (slot6): More accurate primary fire, cheaper altfire!
- BFG 0 (slot7) - Primary costs less ammo.
ADDED: New sounds with changed pitch added for several things, like a higher pitched revenant sound for the baby revenant enemy. Still only uses code!
CHANGED: New severed fist graphic for the fist altfire lol
CHANGED: Fist weapons have more damage and longer range. They also no longer turn towards an enemy upon hitting. Chainsaw weapons (aside from 360 saw) still do though.
CHANGED: Totems from magic weapons have more health and are immune to radius damage.
FIXED (hopefully): Sometimes uber cubes would spawn nothing