Posted January 29, 2022 by drhayes
This version sees one of the core features of the game land: possession!
There will be opportunities for the player to possess enemies and machines in the game at a distance to make them do things. Each possessed thing will offer unique opportunities to solve puzzles.
Right now there’s only the one enemy, and the test level is hidden behind a locked door. Very soon I’m going to release a more complete test of possession that actually invovles a puzzle you couldn’t otherwise solve without it.