Devlogs
0.8.0 Update
Hey people!
Many exciting things have been added to the game, so I thought I'd publish a new version (0.8.0) so you can have a look!
Changelog:
- Changes to how fires deal damage, improvements to "kill attribution", meaning the correct player is more likely to get credits for a kill.
- AI improvements: Much less stuttering, for a smoother gameplay experience. They will move their turrets to look for players.
- General performance improvements.
- New procedural map mode: Procedural Valley, fight in a procedurally generated valley.
- Weapon collision detection bug fixing. Fixed some issues which would cause weapons to go through players.
- Addition for custom resolution support. Chose your desired resolution in the Options menu.
- Pause Menu rework. It looks a lot better!
- World generation playability improvements: The procedural maps are more likely to give the player a good experience.