Posted January 28, 2022 by Lost Rabbit Digital
#3D #Destruction #First-Person #Low-poly #Roguelike #Singleplayer #upgrades
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Added:
- Labels on multiple objects
- Cards are now collectible
- Level bounds
- Doors on train
- Add 15+ background music tracks
- Proper door function
- Particle trail of dust added to tumbleweeds
- Occlusion culling
- Particle effect to player landing
- Mission in train station
- One new mission
- Escape cart
- Added upgrades and collectibles
- Added missions
Changed:
- Coffin name from "A plank" to "Plank"
- Coffin weight from 1 to 3
- Moved staircases to be more even with buildings
- Made carts heavier
- Make check missions not grabbable
- Reduced amount of fire for performance
- Moved train station down slightly for easier access
- Updated collectible screen
- Fire settings for performance
- Made more environmental pieces cull
- Shortened player grab distance
Removed:
- Chair in wall
- Remove fire style from option
- Removed hitboxes from cactus
- Removed debug green from doors
- Removed from smoke from buildings for performance
Bug Fixes:
- Colliders on gallows
- Cart rigidbody
- Terrain collisions
- Tumbleweeds no longer fly when you spawn them (this makes prop flying easier)
- Fixed flames disappearing
- Fixed burning calculation on building components
- Fixed info and collectable scripts on cash register
- Fire animation on all objects and buildings
- Colliders on all buildings
- Fixed throwing in wrong direction
- Fixed multiple memory leaks
- Fixed collectibles not working
- Fixed the reticle not updating
- Stair collisions
- Chair collisions
- Changed settings of bush
- Fixed some glitched doors
- Optimised buildings
- Saloon burning ground
- Run time collider errors (around half are fixed)