Devlogs
0.3.2: Fixes and improvements
FIXES & IMPROVEMENTS
BOOMERANG:
- Fixed and improved many collision and positional checks.
BOOMERANG + MULTISHOT:
- Added a max distance check of 3.25 blocks when seeking an additional enemy. This prevents the boomerang from traversing across the screen too far undesirably.
ONLINE CO-OP:
- Increased debug logging, especially for room transitions – still investigating a rare error that can occur.
- Added checks to ensure master NetIDs can't be created client-side when playing online.
ZAERIES:
- Improved collision detection with shields and walls.
- Added minimum bounceback velocities when the buzzsaw collides with a creature, shield, or wall. Zaeries should bounce back more reliably now.
- Fixed an issue where saving a game with a death-spiralling Zaerie would have the Zaerie be alive when the saved game was loaded.
OTHER FIXES:
- Improved hit detection for projectiles and Flail balls.
- Fixed an error in the menus when a category became empty.
- Fixed an error when a Stun Bomb collided with an enemy on first frame.
- Fixed an error with creature states.
- Fixed sprite ordering issues with giblet body parts.
Files
Tallowmere2_v0.3.2_Win64.zip 150 MB
Tallowmere2_v0.3.2_Mac64.zip 149 MB
Tallowmere2_v0.3.2_Lin64.zip 165 MB