Posted January 29, 2022 by rparkerjr77
The core mechanics stemmed from work done in class while learning about moving a player around and interacting with the environment. Having a player move and shoot multiple projectiles with differing results is a pretty basic concept and made for a good starting point. When coming up with interesting targets to interact with I decided I wanted them to move around in random ways so I experimented with various ways of making them jittery. The more I played around with gravity, how forces act on rigidbody objects, and bounciness, the more I found myself chuckling at the results I was getting.
Rather than make a plain shooter I decided to experiment with using some light puzzle mechanics in conjunction with the FPS system to progress the game. I am also aiming to make the game as non-verbal as possible when it comes to guidance and instructions. I envision ways of providing hints either through text overlay or more diegetic means.
Future releases will tighten up the existing work while adding new levels in progressively.
Build 0.8 Features
Known Issues