Devlogs
Alpha 0.2 released!
Alpha 0.2
Large break was taken. Work has resumed. Real life is a thing that happens and takes time, so work might pause at any point.
Changes
- Changed the look of the selector
- Changed mine caves to have 3 different variants, giving different amounts of stone
- Adjusted goals in some levels
- Changed costs of some buildings.
- Units/Villagers now also cost food.
- Villagers only cost food now (the wood cost was very taxing before)
- Changed the look of the ground
- Changed the color of the trees
- New waves only start counting down after the last wave was defeated (before you could just wait until all waves had spawned and you would win)
Fixes
- Fixed spiders not attacking buildings
- Fixed a lot of random stuff that probably isn’t mentioned here
- Spider nests in the wave level can no longer be killed and break the game.
- Spider nests should now have a lesser priority to kill than spiders.
- Fixed the wave level so now the last wave actually matters.
Additions
- Added food
- Added farms that produce infinite food but harvested slowly for a low amount
- Added berry bushes that have finite food but is harvested fast for a larger amount
- Added stone walls
- Added fences
- Added more settings
- Added sounds to building
- Added button click sounds
- Added small clutter objects around the maps
- Added small flowers on the ground
Known issues
- AI is still wonky and is being reworked in the next update
- AI might also error out and tank performance
- Farmers sometimes get stuck when being assigned, reassigned them to something elses seems to fix it
- The windmill doesn’t understand physics and spins whatever way it pleases.
- When the music stops it takes a few seconds to play a new song.