Posted January 25, 2022 by Mr Godai
#bugfix #Labirinth #Game Boy #Game Boy Color
The latest - 1.0.2 - version is finally here. It fixes a small and annoying bug in the save/load system, where the game would kernel panic when the player tried to continue a game without any previously saved data.
The bugfix was introduced thanks to the release of GB Studio 3.0.3 which fixed the faulty event.
The new, bugfixed version was released for the original Game Boy (monochrome), Game Boy Color, and Analogue Pocket (color versions). The N64 version is still bugged at the time of writing this devlog, but the bug does not prevent you from playing.