Posted January 24, 2022 by greenpixels_
#ComCreatures #Com #Creatures
Hey there!
I am greenpixels and welcome to the fifth devlog of ComCreatures.
You can now find this devlog condensed as a video format!
What have I worked on?
I can't even begin to tell you what changed. Just so much. I've been working non-stop to get the player testing demo rolling this week end and it really shoed in m eye bags.
Here's a summary of what has been added:
- Colour randomization has been removed
- A mission roguelite system - you travel the virtual world and encounter random events
- Added new ComCreatures (SPOILER DOWN BELOW)
- Added combat effects (Currently only poison)
- Overhauled combat UI
- Added a working time system and the option to sleep
- Added a bonding mechanic in which you get "trust" by petting your creature (increases exp gain)
- Added item usage to combat
- Reworked Laboratory background
- Lots of bugfixes and changes
Feedback has been going on for a day now and I already received tons of helpful messages. Some were rather hurtful, as shown in the devlog video - but that is part of the struggle of having a project public.
Please enjoy some of the new screenshots I have made:
What's next?
For now I am just collecting feedback and pushing out hotfixed. If you want to participate in player testing, then please consider joining the discord.