Posted January 24, 2022 by swordofmoonlight
Happy new year's everyone following this project!
FYI I want to share a new major demo update is forthcoming, you can expect it (hopefully) in March or April. Right now the work that had to be done to connect parts of Melanat together (without loading hiccups) is completed, and so I can think about filling out the second map for this next demo/update.
Hopefully this map won't take me as long as before, since with any luck it will reuse a lot of the same art from the first map, and I've also spent a good chunk of my time away from this project working on a new automatic art system for Sword of Moonlight that removes a lot of tedious steps from the process and significantly lowers the barrier for making little fixes here and there.
Apart from art, my goals for a new demo are 1) attach sounds to the monsters who are still missing them, and hopefully some environmental sounds which KFII is known best for! 2) improve behavior patterns for the flying and swimming monsters, and hopefully make some of the monsters seem a little more intelligent, vis-a-vis things like plowing directly into walls! 3) lastly, perhaps fine-grained transparency sorting, to remove some odd inside-out glitches in places like the waterfall scene.
You can expect a lot of familiar sights in the second map, but it's still going to be a tech demo, mainly demonstrating map stitching capability.
Thanks for hanging in here! I'm sorry this takes so long to carry out. I try to look at it like once it's done it's done forever, digital software doesn't feel entropy as long as we all do our part to archive it and remember it.