Posted January 24, 2022 by Cryswar
Well, work continues. Not the most exciting progress report; I'm still plugging away at Metatron stuff. I can't help but wonder if I'm chasing perfection instead of good, similar issues to the Celica romance stuff; here's hoping I can learn a lesson along the way.
As I was talking about yesterday, I also got a lot of skill/weapon planning done while taking breaks from that; since we're gonna be going full bore back into combat/plot stuff soon I really want to have a good plan for that by the time I start next update.
Not as exciting, but now abilities can scale with the higher of two stats; it's kiiind of ugly behind the scenes so I may end up redoing that code but w/e LOL. Could be useful for generic weapon abilities or abilities shared between two similar weapons that have different scalings.