Posted January 24, 2022 by Mitchell Daily
#errata
Hey, quick update to the document.
As I was falling asleep last night I realized I didn't really say what happens when a character runs out of energy.
The relevant paragraph at the top of page 5 now reads:
"Energy’s value is felt the most when you need it but don’t have it. When characters would usually spend energy but have none, they may take injury or another appropriate consequence. In No Nut November characters start taking minor injuries when acting without energy."
The discussion around that answer is that the way No Nuts does it is what I consider the "standard" consequence. Each time you would spend energy you don't have, you take a minor injury (of exhaustion in the case of that game). But that does not have to be how it works in your games. I'm currently working out an idea where you have two energy pools, one for physical things and one for magical things. The physical one works the same way as NNN's energy. When the magical one is completed, you start accruing "debts" which the facilitator can use against the indebted players.
There are plenty of possibilities for the energy pool where dealing injury won't make sense or be the best fit. That's one part of the system that I don't feel needs to be too closely preserved to still hit the right feel.