Devlogs
Final Update - V1.7.1.5
Ahoy there lads!
Five years ago I began development on The Caribbean Sail and today I'm christening the game as complete!
If you'd like to see its humble beginnings then download V0.1 which was made in two weeks: https://victorianclambake.com/classicsail
Here are the new features in the final version!
- Right click "Go Fishing" to autofish!
- Pie added
- Moonshine opportunity
- Mystery content
- Slightly better controller support
- New bottle messages
- New tavern conversationalists
- The Portuguese Navy
- Dimmer in settings to stop burning your delicate little eyes at night
- Steamship furnace now accepts less than 25kg of food
- Trade tax event when excessive amounts of luxuries are sold
- Steamships that are dead in the water will have the option to "Wait" for a passing ship now
- Should anyone make it to Shanghai on a raft as the missionary immediately after starting a new game, your efforts will be acknowledged.
- Game crashing bugs obliterated
- Repeat dialogue from conversationalists will be prevented
- Name duplication bug FINALLY fixed (You should no longer have the stowaway event)
- Flag pickups won't replace the spyglass and other important items when you defeat ships.
- Holiday text won't run off the page.
- The flotsam no longer appears multiple times on the same save file.
- Maximum ship speeds should no longer change when you reload a save.
- Your sail will now be fully repaired when fixing your ship in port.
- The battle tutorial is less prone to confusion and failure now.
- Main menu badges copy links instead of deadlinking
- New particle effects
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I have many plans for the future so do climb aboard however you can to see what else I get up to!
- Captain of Victorian Clambake, Evan Massie