Devlogs
Don't play the 012022 build!!! That was a dud - I made a new update!
Holy cow, I didn't know what I was thinking with that last build. It was playable if you had a save file, but many of you didn't. I was informed in a direct message on Kickstarter about it. It took me about four hours, but I managed to fix the issue! It's just not excusable when you've got a fully funded Kickstarter page to have a dud downloadable game file. However, I have played it (it took 45 minutes to speedrun) all the way to the credits.
Speaking of the Kickstarter, the link's over at Tremblay Island by Ethan Hill — Kickstarter if you want a physical copy of the game! The Kickstarter is the only way to buy a physical copy for GBA or PC.
The game won't be done until February 28th, and here's a brief list of known bugs / issues / polishes I need to take care of:
- add "r trigger" sprites for most characters
- add some extra mechanics to olivier's garden section
- improve cesar's shop interface
- remove error splashes upon vector overflows
- implement "the skeleton picture" when you light gasoline cans on fire
- tweak follow logic for other characters
- add ability to delete saves
- add extra entries to scout's digital journal
- add extra dialogue for grandmere corinne's encounter in chapter three
- add extra splash for when you beat breakout
- make the castle record player finally work
- double-check the colors of the in-game sprites for consistency
- polish up some of the music tracks
- (ambiguous) add other goodies and special events around the island
- sometimes the landry house turns brown for some reason
- when eleanor leaves her library, she's always at the bottom of the room instead of the top
- the new housing section has the wrong music during the early chapters
- fix the dialogue with grand-mere corinne
- xp doesn't visibly drop when you buy an item
- enoki changes outfits in chapter 12 for no reason
- scout doesn't talk about the scout expo enough
Thank you everyone for your interest!