Posted May 11, 2018 by Denki
Hello! Gary here. Not been ignoring you. Just busy behind the scenes doing boring but necessary things that I could try to dress up to sound more... interesting, I guess, but 'interesting' was about the best adjective I could come up with just then so, yeah...
I did make a mahoosive technology tree timeline diagram, which shows how everything evolves and fits together, which feels pretty cool, if I say so myself. That'll become public once it's settled down a bit.
Meanwhile, Aaron's been neck-deep in the code mire doing lots of utterly tedious but essential low-level rewriting of systems to tidy up all the filthy mess we'd made during our earlier prototyping phase.
A more obvious positive that evolved from that graft, which is nice, is the pretty much complete integration of basic terraforming into the game, which means being able to modify the world more to your liking (obv making the most of automation), which means you can do things like dig ponds and moats now.
:D