Posted January 20, 2022 by Elizabeth Gray
#CharacterArt2022 #SFAS #TheDeep
Using the final design concept art, I have done the base modelling in Maya for this character. I don't know how the rigging of this character will work just yet, so I have created two projects for this, one with the entire mesh combined, and one with some limbs and parts separated from the rest. I will test how the rigging works with both variations and progress from there.