Posted January 19, 2022 by Goblin Archives
I am continually amazed by the feedback and recommendations that Vi has given to this project. Their insight is unparalleled and I feel so honored to get to collaborate.
Here is a new version after another round of dev edits. We restructured the Factions/NPCs and Locations to be more comprehensive and utilize the flow to reinforce some of the main idea. The inciting incident has been cut and reincorporated into the Doom Clock, NPC notes, and some monster behavior heuristics.
The list of different monster iterations has shifted into a d8/d8/d8 table to create unique instances within your game.
Next step is copy-editing and then the v.1.0 will be ready. After that it'll be time for epub and layout - then art.