Posted January 18, 2022 by GamePasta
This update addresses feedback from the game jam and implements some basic features that were missed due to time constraints. It also includes a code base cleanup!
The original jam version of the game did not have much in the way of player graphics and spells could be simply spammed by clicking the left mouse button. This update brings some good old fashioned hand animations and the need to charge a spell before unleashing it on your Minotaur foes!
Part of this update was to clean up the projects code base and refactor into reusable pieces. Sometimes (all the time?); as game jams draw to a close and the pressure is on the code base becomes a bit messy and hard to work with. Different functionalities become tightly coupled to each other limiting the ability to re-use them in new levels or projects.
The following features where refactored into re-usable components enabling for easier expansion in the next update:
Although I am trying to improve, my musical ability is somewhat lacking.. Therefore a massive shout out to those who release thier music and sound on open game art!
While this project was only ever meant to be a jam game, the improvements in this update leave the door open to some future game play enhancements. So stay tuned for a future update which may bring multiple spells to cast, multiple items to collect, multiple levels to explore and maybe even the Minotaur boss...