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"High Strangeness" More UI

High Strangeness
A downloadable game for Windows and Linux

I added some more UI. A stats page that displays a picture of the abductee, and a picture of the item they reveal. It also displays randomly generated stats that are assigned to the NPC when they are spawned. Name, age, occupation, and quirk are just for flavor. Science score is the amount of points you get for dropping them at the mothership. You can only take one NPC on the mothership so you should find one with a high science score.

I'm going to rework all of this at a later time, but I wanted to get the structure of the stats screen made. I think I want to have a sort of minigame you play once you abduct a NPC. Before the item is revealed you would have to extract their  "memory" by playing a minigame to scan there brain.

The idea is to have two games in one. One game where you are flying around the town trying not to be detected, and the other would be probing the abductee. There are a bunch of fun things this mechanic could entail. Maybe a minigame to add an implant to the abductee. I have to be careful not to get too dark with it. 

I don't know if anyone is going to read this, but if anyone has any ideas I would love to here them.

Files

  • HighStrangeness.zip 65 MB
    Jan 18, 2022
  • HighStrangeness(Linux).zip 66 MB
    Jan 15, 2022
  • HighStrangeness(Mac).zip 66 MB
    Jan 10, 2022
  • HighStrangenessOST.zip 6 MB
    Jan 02, 2022
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