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Build 42 Preview: Rebalancing, Items Updated and the Wrecker

Depth of Extinction
A downloadable game for Windows, macOS, and Linux

Hey DOE fans!

We're pretty excited about Build 42 as it introduces a few new classes (and removes another), completely revamps the items and rebalances the game. The one side effect of this rebalancing and item update is that we will be resetting save data. I think it will be worth it though!

The Wrecker

The coolest thing in Build 42 is the Wrecker class. Wreckers excel at clearing out cover and working in tight spaces. Their primary weapons are MiniGuns, which do Area Of Effect (AOE) damage. MiniGuns each have a Min and Max hit value that is the bounds for a random number of hits on targets in the AOE. The low end MiniGun has 1/3 hit and does 2/4 damage per hit, which means it will hit 1-3 times on with 2 damage (4 on a critical). There are 5 different MiniGuns to fund, each with different effects and that do increasingly more damage.

The Wrecker skills compliment this weapon really well and we will fill you in on them in the next update.

We also are introducing the Warden class and removing the Saboteur. We'll post more about those in the next update when the build is ready.

We've also reworked how SMG weapons function and given them some new effects.

Balancing

Many of you have let us know that the game difficulty just doesn't ramp up very much. We've done some analysis and determined that the main culprits were:

  1. The XP amounts for each Level Up were far too low and needed to be significantly increased. Now it will take a lot longer to get later Level Ups.
  2. The enemy XP amounts were much too high for later enemies. This was actually causing two problems. First, each mission has an XP cap, so not enough enemies were being spawned. Second, the character getting the kill was getting credit for too much XP

We think we've got better values in place now and the game is much harder as you move into the second and third areas. We'll be monitoring this closely and have actually made some changes to our analytics to help us collect the data to see how this balancing is going and if it is achieving the goals.

Walls as Cover

We have been working hard on improving the cover system to allow the corners of walls to function as cover and reduce the obstruction rules so that it's easier to fight in the new cramped interiors of the undersea facilities. It's working pretty well so far and we expect it to be ready in Build 42. This is a significant re-write of the cover system so we also expect there will be bugs and other weird stuff. It's always helpful to get your input on these items so please let us know your thoughts.

Items

We're adding a lot of new items to Build 42 that should give you even more options on setting up your character load outs. We are now at 49 different items that are equippable in one of the slots. We've added a few new armors to go along with the item update and our artist has designed some awesome new icons for the items. Some of them have in game representation. Here's a peak at some of the new ones:

  • Molotov - as you might imagine, this grenade does fire damage
  • Blood Transfusion - allows you to revive a downed character with 1 HP
  • Laser Sight - Increases critical chance and draws a line between you and you target

Steam

A lot of people have been asking when we will start distributing Steam keys to our First Access buyers, and the good news is that it will be soon! Build 42 is the first time we will be testing Steam achievements so we are getting very close to being ready!

We're totally committed to making DOE be a great game that you will enjoy, more so than trying to hit a launch date. Right now, we are targeting mid-July for launch on Steam (and possibly a few other places).

Give it to me already!

So when will Build 42 be ready? Probably next week. Stay tuned until then!

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